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DAY 11 of 12

Capstone prep

Pick your capstone's shape — web, game, or app — and scope it to ship

You can do… by end of day
  • Explain the game loop (state + rules + a 60 fps tick) and build a tiny pygame game.
  • Compare native vs React Native/Flutter and scope a mobile target.
  • Write a realistic capstone plan: product, data model, endpoints, and a demo day.
Deliverable

A scoped, one-page capstone plan + a working prototype (game loop or app skeleton).

Big-picture hook

Tomorrow is the stage. This was the last rehearsal.

Concepts what you'll understand
  • Game dev, in a day: state + rules + a 60 fps loop — from a 16-line pygame game to the shape of Unity/Godot/Unreal.
  • Mobile: installed, not visited — native vs React Native/Flutter, one codebase to both stores.
  • Capstone scoping: a product you can actually finish — a data model, a handful of endpoints, a frontend, and a story for demo day.
The lab hands-on, ends with something live
  1. Game loop: build a minimal pygame game (a ball, a score, a loop) — feel the tick.
  2. Mobile manifest: scope a mobile target and lay out the screens.
  3. Capstone plan: write the one-page plan: what you're building, the data model, the endpoints, and how you'll demo it.
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